CONTEXTUAL PRESENTATION













3. method



Contextualise the world on the screen, by collecting images on these capturing of the screen, even the glitches and rendering process, these insignificant errors attributes meanings to us, reflecting the fallible aspect of data as they speak about our virtual experience of perceiving digital simulation into a sort of reality as a whole.




EXZ



︎    OVERVIEW
︎       CONTEXT
︎        METHOD
︎    OUTCOMES
︎                WIP
︎    REFERENCE